![the vanishing of ethan carter play time the vanishing of ethan carter play time](https://i1.sndcdn.com/artworks-000103899116-cynvqy-t500x500.jpg)
Then when I quit out of the game and went back to it - none of the discoveries I'd made had saved! Once I had enough slow-pans recorded, I did then try to go back to solving the mystery - but I started to feel like I wasn't quite getting all the pieces, and I wasn't sure why. The result is, as you can see, quite impressive.
THE VANISHING OF ETHAN CARTER PLAY TIME SOFTWARE
The technique used to create such realistic-looking environments is called 'photogrammetry' - where real-world objects are photographed from around 40 to 50 different angles, and then composited into software to create photo-realistic surroundings. That's some seriously realistic looking moss. And I was coming across intense stuff like severed bodies on train tracks with blood everywhere but OHHHH LOOK AT THE MOSS ON THOSE ROCKS. That's what I did anyway - I couldn't help it. It really is! And I would say that it's even worth taking 20 minutes at the start of the game to just wander around and take it all in, then go back to the start and actually attempt to try and solve the mystery. I have to say, it was really hard to focus on the task at hand, because I kept walking around and screen-shotting everything! The more you explore - the more dangerous the forest appears.Īs you discover these deadly contraptions, you have the ability to sense what seems like a fragment of a memory, but the memory is blocked in some way. In the first area you're faced with a forest of traps. Never the less, I launched forth into this non-hand-holdy narrative experience set on solving this mystery. It's kind of like, you could say "There are parts of this game which are boring or broken, but's it's supposed to be that way because it's an artistic choice". It seems to me like when you need something like that at the start of your game it's cause you're trying to cover all your bases. I'm not sure how I feel about disclaimers, Bajo. Straight away thought, it throws up a disclaimer: "This game is a narrative experience that does not hold your hand". We'll come back to how pretty the game is - but focusing on what it is you're there to do you discover that you are a detective, trying to solve the mystery of the disappearance of a young boy named Ethan. And when I say stunning, I mean, jaw-dropping, take your breath away, holy-crap-look-at-those-sweet-graphics STUNNING. From Polish developers The Astronauts comes the stunning narrative adventure: The Vanishing of Ethan Carter.